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Co-Creating International Youth Spaces in Roblox

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PregledZnačke znanjaOdobrenja

Co-Creating International Youth Spaces in Roblox

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This online learning path guides youth workers and young people through running an international youth exchange within Roblox. By co-creating a virtual world, young groups from different countries meet, build together, and develop essential digital skills through non-formal learning. It also supports managers in youth work settings to implement virtual youth work in their organisation.

Why learn and build on Roblox?
Based on core principles of digital learning and creation, this path uses Roblox because:
  • Think Multiplayer: Young people see Roblox as a social space where they can explore and hang out with friends—they want and expect to interact together. Young people from different countries can meet other young people in guided situations of youth work, breaking down geographical barriers naturally.
  • Active Learning: True learning happens by doing. When young people are actively engaged in building 3D environments rather than passively listening, they absorb and retain knowledge much better. In youth work, this is our core method: hands-on creation replaces passive consumption.
  • Safe and Civil Digital Citizenship: Working on this platform allows us to practice collaborative digital citizenship skills. The platform works continuously with safety experts so that learners can confidently engage in shared experiences. This provides a structured framework for our Safer Space agreements.
  • We Have the Learners’ Attention: Every day, millions of young people come to Roblox to explore and share experiences. As youth workers, our philosophy is to meet young people where they already are. We are simply transforming their existing interest into an educational, cross-border journey.
  • Screen-Based Flexibility: Not every youth club has VR hardware. Every activity in this module is designed to be completed using either a VR headset or a standard computer screen, ensuring no young person is excluded.

Age Guidelines & VR Readiness
  • Age 12+ (Standard Baseline): Most VR headsets are legally and physically designed for ages 13 and up. In a supervised youth work environment, 12 years old is our minimum baseline for safe use.
  • Age 10–11 (Conditional Readiness): Younger participants (ages 10 and 11) can use VR successfully if the youth worker evaluates that they are ready for it. They must be able to follow safety rules and communicate clearly with the team.
  • Screen Alternative: To ensure a comfortable experience for everyone, any participant can choose to switch to a computer screen at any time if they prefer it or require screen rest.



Aktivnosti koje treba dovršiti

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Technical Setup & Digital Literacy
Obavezno
1 sat 30 minuta
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This activity is part of Co-Creating International Youth Spaces in Roblox and focuses on hands-on 3D production and physical safety, transforming design challenges and game physics into a practical lesson in history and social empathy.

1. How the learning happens: Building From Scratch
To develop genuine digital skills, teams follow a simple rule: they build entirely from scratch using raw 3D shapes—like blocks, cylinders, and wedges—while avoiding pre-made items from the community Toolbox.
The Educational Value: Building from scratch teaches spatial awareness, basic geometry, and structural design.
The Technical Benefit: It keeps the virtual world stable and free from broken or hidden code, giving the young people total control over what they create.

2. Experiential Learning: Building Empathy
Teams use the platform’s interactive environment to build spaces that they do not easily or cannot access in the real world. For example:
Virtual Travel: Following the learners' interest to explore for example history, groups research, plan, and reconstruct historical or cultural spaces together. Or they create a space that emphasises how they see the future and have discussions, create action plans and build a healthy environment together.
Stepping Into Someone Else's Shoes: By walking through custom-built spaces as avatars, young people gain a deeper understanding of life in other eras or cultures, turning a digital building session into a concrete lesson in empathy.

3. The 90-Minute Experiential & Recognition Cycle
Every session follows a strict, balanced non-formal routine. This ensures active building time directly creates evidence for their Open Badges, without compromising their physical well-being.

1. CONNECT (15 Mins)
Setting the Criteria
Log onto Zoom and Roblox server. The youth worker introduces the specific Open Badge criteria for the day with a quick visual example. This anchors the building time to a concrete skill.

2. CREATE (55 Mins)
Active Building & Evidence Collection
International pairs work together in Roblox Studio. While building, they take quick screenshots or video clips of their design solutions and teamwork. This acts as the raw evidence embedded in their upcoming badge.

3. REFLECT & VALIDATE (20 Mins)
The Micro-Recognition Lab
Avatar Gallery Walk (8 mins): Avatars teleport to each other's builds for a quick show-and-tell. Peers give feedback based on the badge criteria. Reflection Corner (7 mins): Youth visit the in-game Reflection Corner to log a quick self-assessment on what they learned. They paste the link to their evidence (screenshots/code) and write a two-sentence self-assessment:
  • What technical or intercultural problem did I solve today?
  • How does this prove the competence required for this badge?
Sign-Off (5 mins): Participants submit their evidence in the Open Badge, ready for the assessors review.

4. Physical Well-being & Comfort
During the active creation and testing phases, youth workers actively manage the physical room to keep the digital experience safe and comfortable:
  • Seated Engagement: Ensuring all VR headset users remain safely seated to prevent dizziness or loss of balance.
  • Hygiene Checks: Maintaining clear cleaning routines for shared equipment between users.
  • Screen Breaks: Monitoring for eye strain and fatigue, ensuring any young person can smoothly switch back to a standard computer monitor if needed.


Preuzmi značku znanja aktivnosti

Virtual Co-Creator Preuzmi ovu značku znanja

Informacije o znački znanjaPotvrde
This badge is part of the international "Co-Creating International Youth Spaces in Roblox" educational framework. By earning this badge, the holder has developed digital content creation skills under the European DigComp 3.0 framework. To achieve this credential, the learner completed a technical 3D-modelling assignment, using spatial reasoning, original geometric manipulation, and digital asset styling to build a custom environment from scratch without relying on pre-made templates. This technical output has been individually reviewed, verified, and approved by a qualified youth worker.
Zadaci
Zadatak broj1
Dokaz verifikovan od strane: jedan/na organizator/ka aktivnosti
What you need to do:
Step 1: Log into the shared project server using Roblox Studio on your computer.
Step 2: Use the Model tab to insert basic 3D shapes (called "Parts," like blocks, cylinders, or wedges).
Step 3: Use the Scale and Move tools to build the structural walls for your country’s room or a historical monument from scratch.
Step 4: Use the Color and Material menus to style your build beautifully—remember, do not use any pre-made items from the community Toolbox!
Aktivnosti: 5
Započeto: 1
Završena plejlista: 0
Vreme za završetak: 6 sati
Podelite :

Organizatori

Cities of Learning Network

Badge issuer recognized with

Badgecraft drži i razvija ovu platformu sa vodećim obrazovnim organizacijama. Program Evropske unije Erasmus+ odobrio je sufinansiranje za izradu prve verzije ove platforme. Kontaktirajte support@badgecraft.eu.
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