Teave
This activity builds the technical foundation of the Co-Creating International Youth Spaces in Roblox project, turning a standard hardware setup into an intentional learning moment in digital safety and resource management.
1. How the learning happens: From Players to Creators
Instead of youth workers handling all the technical setup in isolation, young people and staff collaborate to map out their digital workspace.
The Mindset Shift: Learners explore the difference between just playing a game (passive consumption) and building a world (active production). This simple shift changes their entire approach from online players to digital creators.
2. Choosing your setup
Youth workers guide the group to look at how their digital identity affects their privacy and safety. Depending on your local youth centre's resources, you will choose one of two models:
- Model A (Independent Accounts): Young people use personal accounts on their own or rented home devices. They take responsibility for navigating the official platform age-verification steps themselves.
- Model B (Centre-Managed Accounts): The youth centre sets up anonymous, managed profiles on shared headsets. Youth workers pre-configure all communication and privacy settings beforehand to match local safeguarding guidelines.
Educational Focus: This step is a practical lesson in online safety. It teaches young people about digital boundaries, data privacy, and the real-world responsibilities of managing access to online spaces.
